For now, take a look through the small door opposite where you came in to find the Merchant’s Room, where The Duke has now taken up residence in a Safe Room. In the Hall of the Four, it won’t be long before four angel statues appear out of the ground with different markings where their heads should be - a puzzle that prevents you from leaving the castle, and you’ll have to come back with the right tools later on. The door to your left leads back to the hall you were abducted in, but you can also head back down the hall to unlock the doors to the bedchamber, and look for some Gunpowder in another drawer near the door. With barely enough time to recover from your fall, the spiked ceiling above you will start to come crashing down, so waste no time in moving to the wall in front of you to kick away the wooden planks and crouch into the next hallway.Īs you exit the secret passage, open a drawer opposite you to grab some Chem Fluid, and then turn to break a glass cabinet and gain a Crystal Fragment. You’ll have to drop down into a narrow platform over a pit, so keep moving forward and sprint past the archers until you are ambushed again and fall deeper into the caverns. When you reach a fork in the road, turn a hard left to avoid incoming Lycans, and interact with the wooden beams to create a path forward. You won’t have long to make sense of it all before Heisenberg starts his own version of The Running Man with you as the main attraction.Īs soon as you drop into the pit, start sprinting down the corridor and evading the enemies appearing at the sides. As Ethan is subjected to a very interesting discussion between the “Lords” of this region on who gets to have some fun with him, the strange man named Heisenberg will be named the winner by their leader - Mother Miranda.
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